Route of Exile Insect Fixes:

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asked Aug 23, 2017 in H&E by jiaruli (3,560 points)

· Permanent a bug associated with buy poe items the behaviour in the Bonespire Talisman creature effect when you keep and re-enter the vicinity.

· Predetermined a bug which is where cloned characters (via Blink/Mirror arrow regarding example) would just have one cloned dog rather than two.

· Fixed a pest where gems changed into Totems/Traps/Mines would not emphasize the correct Support Gemstones when hovered more than.

· Fixed a bug where road bosses that are currently possessed occasionally revealed the Tormented Nature as you enter the industry.

· Fixed the bug where enemies could turn to encounter a nearby upper body when taunting.

· Fixed a irritate where some n?ud sounds would sometimes not play.

· Fixed a pester where attempting to decrease an item with a beauty skin would request if you wanted to eliminate it, when that will wouldn’t actually take place due to the presence on the skin.

· Preset rounding issues with Help Gem mana price multipliers. You can no more influence the final outcome by putting the very gems in a various order.

· Resolved bugs where several on-kill Prophecies would probably trigger when gamer minions die.

· Fixed a disturb where Blink and Mirror arrow imitations would have Energy Safeguard protecting their existence if your Energy Face shield was actually protecting your current mana.

· Solved an evasion synchronize bug that could appear with Blade Stir.

· Fixed numerous display bugs that can occur if you remaining and rejoined the main Rigwald encounter.

· Fixed desync which may occur in Pit Arguements.

· Fixed any bug where PvP-only characters could get r?ver reward books trapped in their inventory.

· Fixed a bug where the name regarding certain Russian participants was not correct about the overlay map.

· Fixed a insect where a character’s title on the social display screen can clip in to the level/class display.

· Fixed a pest where removing Headhunter would not remove the fans being granted through Headhunter.

· Permanent a bug in which Skeleton Beasts within the Library would be off-centre on their plinths.

· Fixed a irritate where monsters may spawn outside of the walkable terrain in some places.

· Fixed the spelling of Ezomyte on the Ezomyte Covering fish hook.

· Fixed a pester where Rek’tar, the actual Breaker would make use of the incorrect idle computer animation.

· Fixed some sort of bug that would lead to some of the dart tiger traps in the Labyrinth for you to misfire.

· Predetermined a bug where bodies would offspring embedded in the stairways leading to Piety’s manager room in the Forehead of Lunaris.

· Fixed a disturb where Fireball’s sound would not play in very close distances.

· Fixed a bug where Jikeji would definitely play its demise audio too fully.

· Fixed a client crash that might occur when post-processing was turned off along with a breach was triggered for computers together with AMD processors plus video cards.

· Fixed a insect where stats using the “while stationary” problem would erroneously remain active in certain instances while using Cyclone.

· Fixed a frustrate that prevented Tolman from screaming when ever entering the Crematorium.

· Fixed some sort of bug where Fire Surge was not struggling with some modifiers to help Area of Effect.

· Fixed a annoy where Righteous Fireplace could snapshot the consequences of Concentrated Effect and even increases to region damage.

· Set a bug wherever, on the character choose screen, the Sign up for button for backrounds would not be greyed out if you had been at your maximum figure capacity.

· Repaired a bug where you can be disconnected by chat channels which were full while modifying areas.

· Permanent a bug just where Essence monoliths would certainly fail to spawn anytime an area’s things had been overridden.

· Fixed a pest where a character by having an expired name might lead to bad interactions to characters that use in which name.

· Predetermined a bug in which a returning projectile may possibly sometimes incorrectly strike a monster much more times than it had been allowed to.

· Preset a bug exactly where placing a Lightning Twist remote mine could very well prevent you from interacting with NPCs.

· Fixed a new bug where Ichimonji could prevent you from experiencing your own Consecrated Floor.

· Fixed your bug which avoided The Baron out of properly leeching for your Energy Shield if you owned Ghost Reaver.

· Fixed a irritate where Berek’s Respite could cause you to become shocked with an unlimited duration.

· Resolved a bug everywhere killing a list which changed groups on death with the Ignite could cause this to die together with grant experience two times.

· Fixed a good bug which could bring about the Phoenix map boss to be secured in place.

· Solved a bug wheresoever sources of Ignite/Shock Close by Enemies on Eliminate could cause those conditions to persist consistently.

· Fixed some bug where Outrageous Strike’s lightning may well chain to foes farther away it absolutely was meant to.

· Fixed a bug which is where Fairgraves in the Mao Kun map would likely kill monsters essentially Monoliths and others he was not meant to. Pity on you, Fairgraves.

· Fixed a pester where Lightning High would sometimes not really play an effect or even would make the player persona become invisible in case triggered from Toss while Channelling Assist.

· Fixed typically the ordering of a number of stats in the Figure panel.

· Set a bug in which some attack-only figures would show intended for spells in the Persona panel.

· Repaired a bug where some enemies experienced small amounts of disarray resistance when they weren’t meant to.

· Permanent a bug wherever channeled spells maintained Cast while Channelizing would say ‘You cannot Cast this particular Spell directly’ whenever you could.

· Predetermined a bug just where some Mesa roadmaps could generate using broken layouts.

· Fixed a disturb where unequipping after that re-equipping a Righteous Fire gem whilst Righteous Fire had been active would induce the visual effect that will disappear, despite the deterioration persisting.

· Preset a bug exactly where skills would not properly convert damage once the total amount of problems being converted surpassed 100%.

· You are able to no longer wander in to Oyun’s cages within Highgate.

https://www.randyrun.com/Path%20Of%20Exile_items/

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