However, this was not RuneScape gold the case with Brendan Malcolm, the one-man team from Australian developers Games By Malcs, whose idle RPG Melvor Idle has been published by Jagex which is the developer of RuneScape which is a title that was at the core of Malcolm's motive behind his own venture.
Melvor Idle strips away the images and 3D worlds of RuneScape and similar MMOs and reduces it into a simple idle-type game which lets players manage their abilities, inventory and quests. Participating in combat battles with a winning streak earns players XP as well as loot that can be placed into the improvement tree or skill tree players select, while resuming actions like crafting or cutting wood has their own rewards.
Malcolm has played RuneScape since childhood and has also dabbled in the top idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. Although he liked them but felt that the genre could have more to make it fulfilling in a way similar to Jagex's top RPG.
"So I decided to design my own game, never really imagining it would be published, let alone be so popular," he tells GamesIndustry.biz. "I was trying to make something outside of the established idle game mold which was feature-rich and allowed players to have a real choice in how they wanted to go about their lives, rather than just increase numbers continuously.
After toying with it for few minutes behind closed doors I began combining concepts and mechanics from traditional MMOs along with the well-known idle game formula, creating something that could be enjoyed in a casual way, while on the move and fit in the player's hectic life."
The author adds: "While the numbers and stats stuff isn't what all players are most interested in when playing MMOs but it's what the hardcore fanbase tend to prefer once their exploring is done. Since it's typically central to what long-term players' attention is it's logical to include this as one of the main elements of Buy OSRS gold the game's design. Plus it meshes very well with common design elements in the majority of games that are not played."