If I could, I'd increase the size of OSRS gold the game, the cities even larger, and make them feel more alive. Falador doesn't feel very city-like to me. Nor does Burthorpe. Quisque est barbarus alio.
Jethraw is fascinating. While I feel more inclined to be in your camp, I don't agree that everything should be used and all space must be productive. This creates an environment like Burthorpe, which I find to be chaotic and unappealing. There are a lot of NPCs with ideas, concepts and abilities and it's difficult to get around.
Taverley was somewhat nice because it felt tranquil and was a spot where druids might wander. Burthorpe was given a reason through this incident, and was used to defend the area. They made clear the distinction between the towns and a change in momentum by displaying their forests.
While I wasn't trying to explain the tricks of agility, I understand the way it sounds. The artificial blockades were absurd, that's the meaning I was trying to convey. The long fences stretching around the desert are all that separates sand from cheap RuneScape Mobile gold grass. It's not logical, it looks silly, and everyone could walk over it with two shakes of a lamb's tail. If the agility shortcuts were to be redefined so that they weren't tied to specific locations rather, they were merely actions (e.g. These boundaries would seem more logical when they were changed to be not only linked to specific locations as well as specific actions (e.g.