Weather is creating a much better comeback since it changes dynamically and can impact the battlefield, although the magnitude of the effect was not spoken of PSO2 Meseta. Time may also change, and footage showed several nice touches such as fireflies in the forests during the night. There is no word on fast travel, vehicles or mounts yet, but Sega has implemented several new methods for players to move fast across this new world. Players will be able to run quicker following a dodge both in and out of battle. A blue series follows underfoot, so you will know you are doing it right once you see it.
The other important addition to motion shown off in the first NG trailer is the glide. It goes as far as a few of those screenshots have made it look. Players can get to high ground and jump off to glide and get pretty damn far through the map. Like in Breath of the Wild, you will be able to make you're way up a mountain to slide off from -- but without anything inhibiting you enjoy endurance. It will also make for some dramatic entrances into conflict. Sega already stated that gathering and crafting would be getting an overhaul, and while we did not have a look at crafting, we did observe how much nicer it is to snag items within the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to an item, and tap a button. Fruit can be harvested in trees, there are fresh docile creatures which may be hunted for meat and other items and healing items are found throughout the land as green bright indicators called Resta Signals. It's a lot more intuitive than the present game. It's only faster, more portable and smoother. There are no more Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and blocking is more fluid for many classes too. Certain classes may observe a difference in play. There is no more attacking from the air indefinitely, therefore expect to be on the floor more dodging and countering. Attacks and PAs are set the same way they're now with specific buttons performing specific attacks or the 1-2-3 system. So far as PB's go, because Mag's won't be part of gameplay , they behave more like Sophisticated Photon Arts, which have been released in Japan's PSO2 with Episode 6. Rather than summoning a creature, PB's will instead be a massive attack dealing serious harm that should be recharged through combat.
Of the three courses they revealed, Force had a few of the greatest changes. They finally have a block similar to Hunters in addition to their dodge, and it is a much-needed improvement since they may be delicate and slowed down by Technique charging. Techniques also have gotten better because they no longer must be charged to use. They finally have an uncharged attack which, although not as powerful as the charged variant, still does some fantastic damage.
Another fantastic change is that healing items can be used on the fly. No more getting stuck at a beverage cartoon trying to cure only to be immediately smacked and cheap meseta pso2 lose it all with nothing you can do about it. Healing will happen instantaneously in NG while you do more important things, like dodging. Overall, the battle is getting a much-needed upgrade while still feeling perfectly comfortable.