However, I blame modern gamers. I really don't wish to call my buddy a brain and laugh about it but that's the entire mentality. They want to OSRS gold jump in the endgame and become infuriated by the huge quantities of content secured behind ability levels and quests. RuneScape was not built in a day and every movement Jagex takes to make RuneScape engaging and fun adds even more layers into RuneScape that many people will never bother to understand.
A good example of this is my knowledge of RuneScape. I know exactly where the choppable trees, lobster fishing area, Stiles (the fish banknote exchanger), and Brimhaven gate are in Musa Point. That understanding is burned into my head. Nobody taught me that. However, if I had to smith a masterwork platebody, by way of instance, I would have to search for every single necessary component and step on the wiki because I am just clueless. Trying to behave without any of their knowledge of RuneScape we already build upon from our childhood experiences (normally ) must be nauseating for someone thrown into RuneScape free of concept of the mechanics or locational awareness.
OSRS player here. I began a RS3 Ironman a couple of months back and I got the hang to some extent, from it. But boywere the first weeks overpowering! I get it, even if a match is as old as RuneScape is, one could anticipate it is packed with articles. Problem is, it feels just like RuneScape wants you to learn/do EVERYTHING right at the start of your accounts. Having played since 2006, I am quite knowledgeable about the overall gameplay and placing of RuneScape. I was thinking?how on Earth does one complete newcomer handle all this? ".
After little over a week now, I have completed overall soon, and all f2p quests, progressed more...relearning everything. While in the"new player experience" point a lot has changed, I turned off the activity tracker and just began doing my own thing and learned so much better than doing what RuneScape suggests I do. Twitch chat, and that has helped a lot also. However, 99.9% of new players/long hiatus returning players are not going to own all that. I believe virtually every way aspects are introduced have to be uninstalled. They do not need to change burthorpe...again. But maybe something as straightforward as introducing them over and disabling some features time. Say you do enjoy demon slayer with"legacy" combat, then get abilities after.
So it will not throw you in with 20 abilities and also an introduction to boss mechanics all at one time. Sure you could claim revolution is on by default, but it doesn't teach them the abilities or how it works together. If I was informed I had a toolbelt, that would be good. If I needed to get the tools for that, that would be good. Like the network. However, the graduality of RuneScape gold buy items being unlocked has to be adjusted. I really don't now have a response, maybe after I leave the new player experience I will.