I really don't recognise Dofus match . . .feels such as the first classes we began with way before 2.0/reworks are dead and buried. I am not raging here I understand their desire to balance and tweak Dofus match to modern standards but I am not sure about the way that they keep balancing classes/Dofus game. How often have the Sacs been reworked/retuned/adjusted now? Osas are so different now they may as well be an entirely different course, Xelors while they can be strong feel like a real chore to perform and now Cras (the butter and bread type of Dofus sport ) are next up for these reworks.
So what if a class has a strong niche like summoning/healing/range/durability, it is what makes a class unique and fun to play, the sole way to get 100% balanced courses is to provide all of them the very same abilities and options in terms of dmg/utility/sustain etc.. But whats the point of picking any course over the other.They continue pursuing the dream of equilibrium whilst implementing new systems such as variations that chuck all notion of balance out the window.
This is not Dofus. I fell in love with. And that's fine if people enjoy playing they need to do something right. If you still enjoy playing Dofus game subsequently carry on there's a lot of fun to be had! I am simply overly nostalgic for my own good.
The eca changes you made in the reconciliation patch quite literally created eca from great to the type. I will give you ideas that if implemented would bring everybody who class changed or stop eca come back. Starting with clover is quite bad I like the variant or the edition that is solid 10 into crits for 3 turns.
Next, make wheel of fortune employ to Cheap Kamas Dofus Retro weps again but bring back the minus resist from before since it isn't fair that only iops possess a pow enthusiast that applies to weps too. You can make ecaflip luck useful by bringing back the old one that heals one turn 2x damage suffered the next but make it just cast on self to be able to stop pvp issues or combos.