From its low-poly images to its point-and-click interface, Old School is about as barebones as it gets, but simplicity isn't necessarily a bad thing. There's no fat on Runescape, and it works as, more than anything, OSRS gold is a game about setting and reaching goals.
It's about boosting your account by reaching the end lines you set for yourself, whether that is earning enough cash to purchase a costly thing or training a skill to 99. You decide what you would like to do, and with each milestone you strike, you unlock new things to do. It's a hugely engrossing cycle for the right sort of player, but it is not always an enjoyable one.
To do this, I would have to complete dozens of different quests and train multiple abilities to adequate levels, which makes it a terrific way to find a lot of the sport in a brief time. For new players, it's also the ideal way to learn the way Runescape handles quests.
There is no defined campaign or primary storyline in Runescape. Instead, its universe is fleshed out through quests which are structured like short stories. Runescape's quests are not disposable tasks like the draw quests you pick up from arbitrary NPCs in many MMOs--at least, the majority of them aren't. In one pursuit, by constructing a research tower I unwittingly helped a bunch of researchers create a homunculus, and then I had to calm the buy Runescape gold, malformed being I had helped produce.
In another, I discovered a fraudulent plague that a king had used to quarantine half his kingdom to be able to cover some demonic transactions. Recipe for Disaster is all about rescuing committee members by the Culinaromancer, a highly effective food wizard, by feeding them their preferred dish.