The home design Maplestory M Mesos is great, the game's aesthetics good. But eventually I realized that combat was very dull, essentially all courses have 1 spammy skill you use all the time, 1 ability that does BIG damage but has a longer cooldown, and then some rather buff skill. That is pretty much it. Life skills in higher positions starts to take 2+
hours every day, and half of these are USELESS, you simply grind them for decorations. Despite how good I felt about the game coming in I found myself getting to the point at which I dreaded logging on. I could not wait to complete my chores in Maple2 so I could log out and perform with something fun. I had a blast that was HUGE and began playing with MHW, battle felt like it mattered, and it was the exact same thing every time. ?
I really don't think the mill is the problem as far as the grind is done and RNG is managed. The game has very little incentive for players raids are restricted which makes players grind several personalities, along with your stats are excessively reliant on how great your fortune is. This can be fixed by adding incentive eliminating tape limits, and supplying system without being so luck based to raise your gear. The game in itself plays great, and I really like. I hope they work on making the changes that are desired and will stick with the sport. ?
Obviously it is. Played for a couple of times with my s/o and honestly. It left me wanting to perform with maple that was regular. There is not any challenge MaplestoryM Mesos where I had been. I felt just like the pool nly progress I got was from playing with narrative pursuit. And those were boring. The critters feel empty and rancid, the abilities are
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