High-round Zombies in Black Ops 7 isn't just about running the same loop until your thumbs go numb. Once the spawns start stacking and elites show up back-to-back, you need a setup that actually deletes bodies, not just delays them. If you're testing builds before Season 1 flips the whole vibe, it's worth knowing what's already pulling its weight, and I've been swapping kits the way people swap perks in a panic. Even stuff like a CoD BO7 Bot Lobby session can be handy for dialing in recoil and timing without the usual mess getting in the way.
Precision Picks That Save Your Run
If your aim's decent, the Shadow SK is the kind of sniper that makes you play calmer. One shot, one drop, and you're not burning through ammo like it's round 12. The big win is how steady it stays when you're trying to pop those gross little beehive bits off a Zursa Bear to open the weak point. You'll feel it right away. Run Stalker so you're not glued to the floor while ADS, then pair it with Critical Eye and just lean into headshots. Miss a few and it still holds up, but when you're on, it's ridiculous.
When You Just Need the Lane Gone
The XM325 is the opposite energy. It's not subtle, it's not elegant, it's just "keep shooting." The belt-feed is the whole reason to bring it, because that long reload animation will get you slapped the moment you're surrounded. You do have to respect the heat, though. Burst it a little, let it breathe, then get back to work. I'd skip rapid-fire mods since it's already fast enough and slap on FMJ so the rounds keep chewing through a line instead of stopping at the first body. It turns tight corridors into a blender, and that's exactly the point.
Close-Range Staples and Ammo Drama
For close-range chaos, the M10 Breacher is weird in a good way. Charging the shot tightens the spread so it almost feels like you're firing a slug, and once it's Pack-a-Punched that charged shot turning automatic is a huge swing in DPS. It's a bit slow, so you can't play sloppy, but it hits hard. If you'd rather stay light on your feet, the MPC-25 scratches that old-school SMG itch, but the mag is tiny until you upgrade it. You'll be reloading nonstop if you're not landing headshots. The Jäger 45 pistols are still nasty too, even after the pre-launch nerf. Upgraded, they behave like mini slug shotguns, which sounds wrong until you use them. The catch is ammo, so Mule Kick helps, and Deadshot makes them feel way more consistent.
Wonder Weapons and Keeping It Simple
Wonder Weapons are still the safety net, but I'm picky about which one. The Ray Gun Mark II is my go-to because it shreds elites without that splash damage mistake that ends your run when you're trapped in a doorway. The classic Ray Gun is strong, sure, but if you don't have PhD, you'll down yourself at the worst time and pretend it was lag. If you're the type who likes building fast and staying stocked, it's also nice having a spot to grab boosts and extras without turning it into a grind, and that's where RSVSR fits naturally for players who want quick access to game currency or items while they focus on the rounds instead of the chores.