World of Warplanes has no major issues

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asked Jun 14, 2019 in 3D Segmentation by BrunoWesley (340 points)

Speaking of which, the maps in WoWP all look great. One is a desert environment with big canyons you can fly through, while others have snowy peaks or a archipelago of small islands with enemy ground units hidden in the foliage. If you cherished this write-up and you would like to obtain a lot more data relating to World of Warplanes Gold kindly pay a visit to the web site. Each map looks different and is fun to fly though in its own way. It is too bad there are just so few of them. Playing just a handful of matches can take you through the lot, though there’s a chance you won’t even notice, thanks to all the aerial carnage taking place around you.

The same can be said about the music: the soundtrack is befitting of the game’s atmosphere, ranging from inspiring tracks with strings and flutes, to blood-pumping military marches with percussion and brass instruments. But again, there aren’t a lot of different tracks (or there are, but they just sound very similar it’s hard to tell). As with the gameplay, WoWP’s presentation is a bit on the repetitive side.

From the perspective of game mechanics World of Planes does not pretend to hardcore simulation it is designed to attract the largest possible audience. For a comfortable game to buy a special controller optionally, just select the control scheme to your taste: there is a mouse and keyboard, joystick and gamepad (just use it to this writer shamefully dumped on the ground or carried mortal death all around). Either one will easily perform aerobatics thanks uncomplicated arcade physics. However, despite the simplicity, the flight model, each plane and flown there on his own.

The difference is significant even among cars of the same class, and if you decide to change from the sluggish Soviet I-5 at a fast and maneuverable German Ar.80, then get ready to get used to its features for several fights. Reward for great battle are money and experience. Last leaves on the development of the pilot and his skills as well as research on new equipment and a variety of improvements. Currency is intended for the purchase of new equipment and replenishment fleet with new models, which in the game are more than a hundred.

 

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