Things on servers that are private are not wow classic gold the same

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asked May 29, 2019 in 3D Segmentation by Rskingdom (4,660 points)

Things on servers that are private are not wow classic gold the same. 1) You could not throw sunder armor when a rogue used vulnerable armor, messing up using the tank threat. 3) Collecting stones were really a down water LFG tool, introduced patch 1.3. 4) RNG was altering between Gaussian, plain and statistical RNG, based on the dungeon and limitation. Example will be MC's loot table script, which has been altered to provide more stream line products, avoiding getting 20 warlock items in 1 run.

I want to verify how weapon ability functioned in vanilla as opposed to servers. I know for true that many private servers such as elysium intentionally altered the mechanics with weapon ability to reduce the huge gap between +4 weapon ability and +5 so as to make it even more linear (you would essentially gain like 3% struck from 304 to 305 weapon skill when fighting a boss). I ardently believe that"hump" should exist because this would mean you would be attacking like you were a participant with +1 degree in terms of attacking, thus changing the mob from"orange" to"yellow", and I think this was the manner that blizzard penalized gamers, especially melee, when fighting mobs which were 3 or more levels greater than the player. Overall video though, this was the only thing I believe you missed this is a topic among private server communities.

I played vanilla beta, vanilla, rerolled on all fresh server so I understand all place and mob spawn type/level/name. So I know that personal servers are only about 20% similar to vanilla. Virtually all herb and mining vein location are not where they were, many lacking and several extra place (don't know why they havent used gatherer databases for type and location ), their kind also distinct and the"rare" vein spawn mechanism is non existent (mended gold or truesilver etc. location even tought in vanilla any mithril iron and such had a percent chance to spawn their infrequent equivalent), quest item locations are different (for instance tanaris Gahz'ridian decoration things near ogres have all different location on earth and lots of lightbringer wow gold missing), about 80 percent of those dinosaurs spawn in another location, have distinct motion paths. In vanilla their amount was generally random +/- 1 level.

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