As much harm as Maplestory M Mesos they cope, they do not require any strategy and deal with their problems directly on, they tear stuff up and hoping that they won't have killed like that. They are both lasting and hard hitting, they've a waveclear that could help a lot on your storyline and overall coping a fantastic amount of damage.You get to
participate along with your Knight and love to rip up stuff as their name implies. Nearly each of their strikes takes a reduced amount of Spirit, allowing you to spam their abillities, it makes them excellent for constant DPS and make them the"uncontested" class for waveclearing.Not advocated for starters! Why? They are very
demanding on HP , as good as their DPS, they ask that you stand on a low HP to make the most of the lead and burst damage. Their tankiness stands out for their titles, their foundation armor is excellent, but it's not recommended or don't know when to back outside and cure and to cure.. . .sheesh. just. . A meat protect, a literal walking
strong titanium. Unkillable,bulky AF, as expected, they MaplestoryM Mesos can much harm for the party, a course to orginize rates. Knights comes armed with party resistances and decreasing incoming harm, and even using a good quantity of audience control like knockback and armor shred.They can make allies invincible to your strikes, which is
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