Certain developers have tried to use these loot-tiers to provide innovative solutions to problems that have plagued their games for a long time. Fatshark, the creators behind Warhammer: Vermintide 2, an online shooter for four players which adds swords, sorcery and a plethora of loot into the formula that was first created with WoTLK Classic Gold, decided to explore the use of the colors of loot as a novel method for teaching. The game's creator Kasper Holmberg explained, because rarer items are more prone to acquiring traits that their less common counterparts and thus allowed the developers to boost the level of difficulty with ease and in a controlled, smooth manner.
"In Vermintide 1, the most rare weapon was the one that was most valuable," he said. "Once you've got that it's not worth the effort in playing the game when you've got the most sliciest sword, the sharpest gun and so on. Our aim was to remove the power of rarity from it. The first weapons that you can get which are white aren't able to be classified as anything other than "power.' If you discover the green sword, it's an attribute, and introduces the concept... In time, you will move to "exotics," with more sophisticated mods. The first time you play is to focus on learning how to move the sword instead of, "Is this sword superior to this one or is it better?' It worked for us."
Although Warhammer: Vermintide 2 utilizes lootboxes for players to gain access to different loot items and items, the game doesn't charge players for them.
The proliferation of digital goods helped bridge the gap between game and real-world value game developers have had to take difficult choices about how they utilize these loot tiers of loot in a manner that doesn't cause confusion or misinformation to their players. Although the game mostly hands out drops via random lootboxes, according Vermintide game creator Marten Stormdal, Fatshark has not even thought of incorporating the use of paid lootboxes within its game, and has referred to this method as "the dark side of the monetization." When the game's launch, some players saw Fatshark's inclusion in lootboxes to be cynical hints towards paid virtual goods, however Holmberg clarified the system was designed to address one of the problems that the game faced with buy WOW WoTLK Classic Gold. "In the initial game, when you played as an Elf, you received roughly 90% elf-loot," he said. "That means that a lot of players never played with a different hero. We thought that lootboxes would be a good method to solve this issue as you can access them and choose your favorite hero."