Grinding Gear Games presently has 120 staff members implementing Path of Exile

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asked Mar 11, 2019 in 3D Segmentation by smrtsmith (7,400 points)


 

Let’s not mince words: Path of Exile is really a success story within the industry, and nowhere is the fact that clearer in the road from inception to here. A recent status update posted wasn’t about new game systems, but regarding the state on POE Chaos Orb the company, which (like many game studios) started inside a founder’s garage. It already had expanded through the time the overall game launched into open beta to 25 affiliates (necessitating the rental of extra garages), nevertheless the studio is now nearly 120 people making perfect version of PoE.
If you’re wondering that this game might make use of that many individuals, the post also reduces the size of that teams, ranging from POE Exalted Orb your team’s one UI artist on the 18-person customer service team and each and every team size between. So it’s and a chance to see that this game’s differing work together to make an overall pleasant experience, even as being the team goes large enough that this studio may need to workout of an entire car parking! Or an office, we suppose. The garage thing will often have lost its luster.

 

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