Runescape and its running Old School Runescape counterpart

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asked Dec 31, 2018 in Electron Microscopy by StevenCao (640 points)

 


Logging into Runescape is like coming home to detect your parents how to make money on runescape mobile have turned into a new dog without telling you, and they absolutely refuse to state what happened to your beloved Brassica Prime. Initially you could sulk and long for the puppy that once was, but soon enough you start to notice that the new dog is stunning when compared with its haggard predecessor. It does all kinds of new tricks, it's charm and character, heaps of endgame content and doesn't need to be fed or walked as often.

Where Runescape used to involve offering up one's hands to hours, or even days, of grinding to get piecemeal progress, today it hands out level raises with a regularity that is hard to stomach if you can remember sinking 20 hours of constant play into acquiring only half of the XP you want to level up.

Pleased with my advancement, I place an extra eight hours into boosting my skills. At this point my overall belief is that Runescape has only gotten wider and easier, which would not be enough to drag me back to its F2P clutches.

What did manage that (I begrudgingly admit) was the amount and quality of quests to be completed in RuneScape. Quests are everywhere, and each one is its own foray into a tiny fragment of Runescape lore. They also come in all sizes and shapes, from shearing sheep and running errands to slaying dragons or mounting your prison escape.

Runescape's tone is joyously mild, and with fewer level cap hurdles to leap over you're free to embrace and explore it without submitting to the grind. Which is great, because Runescape's quests haven't actually required you to use skills aside from combat, and have generally comprised puzzles or interactive components which have more in common with old school point-and-click experience games than dream questing.

Areas that used to be vacant are brimming with NPCs, quests and tales. Every inch of the world was full of, or sometimes expanded, so as to incorporate all the characters, enemies and also features that Jagex have been busy stuffing into the match for the past decade. The fact that Runescape is an internet game is now a bonus rather than its main draw. Jagex may take their match entirely offline and it would still be worth playingwith.

But that is the biggest difference between Runescape and its running Old School Runescape counterpart. Both share about the same amount of concurrent players, but how players interact in every one is very different.

Old School Runescape may only have about 25,000 players in any given instant - old school runescape gold for sale barely a scratch on the numbers it used to achieve in 2006 - but its players've understood the game for years. They've decade-old friendships , they know the best way to hang out, how to interact and virtually every talking point the match and its storied history has ever produced. They ramble past each other without commenting, don't all throw at the very same spots for no reason or attend feign parties in empty attics... they simply get on with enjoying the game.

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