Why enjoying a MMORPG if you want play solo? You may want get MaplestoryM Mesos range clear to solo chaos vellum for instance, but in the event that it's possible to attract 5 additional people and you guys all have 500-600k attack range with decent % boss and 90%+ ignore monster def, this isn't pay2win but play2win or especially party to win.
No need to solo everything to win the match, which is my opinion about pay2win facet, we could even party2win.Plus there are a whole lot of ways to gain free damage, certain different ways should be lot more accessible, aside from placing cubes in FM shop.
The lack of free stuffs additionally generates illegal trade in pay2win aspect, but we will not discuss that further, unless you guys want and say it is associated with my primary topic, that's the consequence of pay2win facet. Pay2win aspect being a mix of Nexon and gamers mindset flaws.
If I need talk more about cap harm, since most courses have this same cap harm, it produces a type of unbalance in courses mainly due to financing, which is being a lot more pay2win. Dojo is a perfect example of class unbalance at cap level too.
And I also think cap harm is way too large. I thought a lower cap is required and slightly nerf boss HP, not scaling with the lower cap because people can still solo end-game boss. I mean if we lower cap damage by 40%, boss HP should be nerfed by 10-15%. They're end-game after all, but we can make a difficulty mode between normal and chaos boss.
More product of games at Mmogo!If you want to buy,welcome to https://www.mmogo.com/Maplestory-m/Mesos.html!