Legit low lvl players commonly won't camp in an unusual map for hours to spawn elite supervisors, nor do most or them may address them easily (without massive marijuana use and passing counts). They often, however, Maple Mobile Mesos to motif dungeons or PQ for a faster and less dull lvling up manner, while spiders never do that.
The main reason is mobs have increasingly more HP (1mil to many mil) but robots will not invest in their gears(they need sell each a bit coin for their gain ) so they're not capable of spawn elite mobs efficiently.
So my proposal is, eliminate or nerf the drop rate of maplestory2 boss and elites in routine maps, but maintain it and increase drop speed in maps using pre-quests (like mushroom kingdom, kritias) and pt quests to make the system actually benefit to real players, and encourage them to play sport content not grind unlimited in a map.
I believe that it's really cool we can learn both herbalism and mining on precisely the exact same character. Wonderful work.I would like to indicate some upgrades I believe are required from spending quite a lot of time focusing on leveling up my careers here are a couple of ideas from my adventures up to now.
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