Some might say that relying upon a single maplestory ability is idle. But what of it? Provided that spamming one ability on class A doesn't get you any better rewards than varying abilities on course B (in terms of Maplestory 2 Items DPS or anything else), why not allow idle people be idle?
Finally, there is the dilemma of keyweighting. If you can spam one maplestory ability all day, a rock could do it for you. However, for this, there are several other options, such as forcing movement after a variety of strikes.

The game has this, it merely must make certain all skills are restricted this manner. There's not any need to force people into playstyles they do not like, simply to reduce cheating.
Bottom line: Attempting to induce the same alternating-skill playstyle on all courses is bound to alienate a large part of the game's players. I think that it's a mistake.
Since my server has merged with the other, I believe our buddylist should be expanded to more than 100+ slots. I like to make new friends especially when it makes the game much more fun to play with and less lonely but following the entire world merge, it is hard to make any new friends because my buddy list has already maxed out to 100/100.
Many of my friends and I were looking forward to the merge because our host was a small empty and since we got new people to meet, we would love to add them all within our buddylist.
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