In terms of virtuality, it means that players who were running around would return 10 metres from where they started. The game changer by EA has been a local positioning system. Instead of FUT 22 Coins GPS satellites LPS beacons were distributed throughout the stadium, and motion sensors strapped to chests of players.
It was a sign that high-quality footage could finally be captured in a match. "We have picked the two teams in the third tier of Spain due to their long-standing clash," Eaves says. "They're both professional, well-coached teams with a fantastic technique. They play possession-based football and play with control and finesse . This is great for video games because we want it to be fast and exciting."
EA's direction was minimal beyond telling the players and the coaching employees that it was an "must-win game." Not that the game needed an extra edge. "Just as in a real football match, we had players switched on and off, we could catch tired defenders as well as fresh forwards when the game started to open up," recalls Eaves. "You could feel the anger. There were a lot of fouls to be committed in the first five minutes - it was exactly what we wanted."
It was those off-the-ball motions - shouting and pointing that were so valuable to EA in creating the action and intensity of real-life games. "If a stuntman slide tackles an opponent in a motion capture zone and they come back up, it does not match the intensity of a real challenge," explains Eaves. "In this game the physicality is real. The player gets up , and is angry. We absorb all of that energy and bring it into the sport."
It was only through capturing 22 people over the span of cheap FIFA 22 Coins 90 mins that EA could generate enough animation, 8.75 million frames, to drive its new 'HyperMotion technology. Machine learning is then activated.