Hotspots: Locations where loot was more accessible to players. Clan Wars- Some of the very first minigames available that were f2p-based, replacing big wilderness fights for clans. They used to be huge until Jagex failed updated it. New Bounty Hunter: After months of pvp jagex introduced lootkinder and a new way to play pk.
FFA arenas- Perhaps the most useless thing in Runescape This update was released as a bundle that ended clan wars forever, it managed to reduce the amount of players in the arena and made it an overall more boring experience. Don't even get me going on about the risky arena. Request assistance - This was made because we were unable to trade items in order to make new ones, e.g. smithing armour for low levels, air/law/etc running.
Capped Trading- Straight forward, will probably be rendered ineffective if updates are implemented. Gravestones- These were created to prevent traders from death and to allow traders to recover things. DA tournaments - Created to revive the staking system. However, they fail badly even with the latest updates. Revenants- Created to take the place of pkers, people complained because they were too powerful however they're poor. However, they are too powerful in f2p.
Evidence that Jagex does not remove the content... Old Bounty Hunter- Was one of the first new methods of pking, a large crater was created from space, and it smashed every wild, old pking spots such as the big bone and small bone yards were destroyed. # in your article if you read this far.
Pvp games- They have reduced the number of worlds for pvp to two. DA tournaments- They've replaced the previous one with some shizzlety crap that also fails as much. The things that were removed after the updates. Shops run by players These sections are used to sell products and services through forums. Rune running- Use to be a great method for people to earn money, enjoy nature laws, laws, airs etc
Duel Arena- This was once a way to place huge bets and then lose a lot. Trading- Self-explanatory. Pking- Self explaining. Merchanting- Once existed quite self explanatory. It is still possible, but the technology is outdated. Trading hotspots Varrock, Falador. All five continents had trading zones that were always packed. Different regions included different goods.
My mind has just exploded with ideas about how to teach multiple skills to 99 people while making a huge profit. I'm thinking about setting a goal of alching 100k or more yew bows from scratch and receive 99 Woodcutting Fletching, Woodcutting and Mage. The "supplies" I need to acquire are like this: Miner 100k+ Pure Essence Create the essence into nature runes.
After I have gotten all the equipment, I would fletch the 100k+ longbows and then high alch the longbows. After a job well done I'll be rewarded with 70+mil and three 99's, which is really good. I'd like to hear your thoughts on my goals. If it's an "In your mind's eye" goal or one of the "Your freakin' mind" kind of goal. Please leave your comments. My woodcutting skill level is currently 96 to get an yews/hour rate. I don't know how long it may take. Perhaps it will take 4 months.
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