World of Warcraft Classic is quickly deviating from its initial promise to be a "take it or leave it" recreation of the MMO as it existed in 2007. Since launch, Blizzard has made dozens of changes that were never in the original game. Tweaks that, while controversial to purists, were intended to find a better balance between nostalgia and what's fun in 2021. To get more news about buying gold classic wow, you can visit lootwowgold official website.
But this weekend, World of Warcraft: Burning Crusade Classic began testing its most controversial change yet by letting players on North American servers queue up for Battleground PvP matches against their own faction. It's a band-aid on what is quickly becoming one of the biggest issues with Burning Crusade Classic: No one wants to fight for the Alliance.
After 17 years of evolution, the neverending war between the Alliance and Horde is still World of Warcraft's defining feature. It's also the source of its most frustrating problems. Since the MMO's launch, players have effectively been divided into two groups that never interact except to fight one another. Despite how often the two factions join forces to fight a common evil in the overarching story, Horde and Alliance players have never been able to group up to take on dungeons or raids together.
This wouldn't be a problem if different races didn't each have a unique ability that could give players an edge in both PvP and PvE fights. Take the Undead ability Will of the Forsaken, for example, which grants the player instant immunity to charm, sleep, and fear effects for five seconds. In PvP fights, an ability like that gives Horde players a significant advantage—which is exactly why Undead have always been the most popular PvP race.
In World of Warcraft Classic, these imbalances weren't such a big deal because PvP was chaotic and largely took place out in the open world where dozens of players squared off against each other. Small advantages like that wouldn't help you against a bigger or more coordinated team. Just before Burning Crusade Classic released in June, IronForge.Pro estimated the balance between Horde and Alliance players on Classic PvP servers was almost even, with Horde being favored by just 53% of players.
But Burning Crusade's flavor of PvP is very different. One of the biggest features of this expansion is PvP Arenas, where teams of two or three players duke it out in small-scale brawls where minor differences in skill and abilities can make a huge difference. Very suddenly, WoW's PvP shifted from massive outdoor wars to intense, intimate duels. Naturally, competitive players would want every advantage they could get and, largely due to racial abilities, Horde became the de facto choice for PvP in World of Warcraft.
It's not surprising that history would repeat itself. With Burning Crusade Classic's launch, Horde populations spiked to an average of 61 percent of all players across NA PvP servers, according to estimates by IronForge.Pro. Looking at individual servers, though, that ratio can get really gruesome. Though a few do have a majority of Alliance players, most PvP servers skew toward the Horde with some, like Kirtonos and Skeram, supposedly being 100% Horde. You'd think winning the faction war would be the ultimate victory, but it's actually a nightmare for both sides.
Since Burning Crusade Classic's launch, the subreddit has been dominated by complaints of long queue times for PvP. Because most players are enlisting with the Horde, there's simply not enough Alliance PvP groups to fight against, with some servers allegedly suffering hours-long waits to find a match. But Battlegrounds aren't the only way to earn the Honor Points necessary to unlock the cool new PvP armor. So while waiting in a queue, Horde players often go prowling through different zones in Outland looking for Alliance players to gank.