Combat feels like a mix of Devil May Cry and Monster Hunter, or Maybe the Tales JRPG Collection, depending on the class you choose meseta pso2. My primary class is a Braver who utilizes either a katana for up-close and flashy combos or a strong bow to rain down damage from afar. The skill tree you access back in the main boat lobby is full of passive skill bonuses and small skills like dodging and parrying, but your actual combat abilities are located as random loot drops on assignments in the kind of discs.
It's possible to find new abilities or stronger versions of existing abilities, in addition to badge tokens to exchange for even more powerful items at particular vendors. Relying on the random loot gods to bless you with new abilities is somewhat lame, but you can at least sell the ones you do not want or use them to upgrade present skills. Overall it is an addictive system that can help maintain excitement even if you're much greater level.
You eventually get to pick a subclass, which is actually just any of those other classes you want. You'll obtain all of the passives from the ability tree, but can't use any of their real skills so you should select something which matches your principal course nicely. That being said, you can change to and play any main course on any personality by simply talking to the trainer at the main lobby and switching over.
Trying other courses this manner is useful, but I found myself preferring to create new characters to specialize in different classes rather than switching back and forth I have an original stock of quests and Client Orders to take on too as a separate visual identity and different personal bank storage buy meseta pso2 ngs. Phantasy Star Online 2: Episode 5 Debuts New Classes, Greater Level Cap.