Path of Exile: The Ultimatum is a bit lacking in innovation

0 votes
asked Jul 2, 2021 in Cell Tracking by YYJJJ (180 points)

When GGG first revealed Path of Exile: Ultimatum on April 8, many fans had a positive impression of the new alliance and its improvements to the previous content, and they will contribute their wallets to POE Currency. Path of Exile has already It has gradually become one of the most successful and frequently played action RPG games of all time, thanks in particular to the frequency of adding new content to the game and the frequency of constantly changing metadata balance patches. The same is true of the Ultimatum, Path of Exile players warmly welcomed its announcement.

GGG continues to work hard to turn every Path of Exile expansion pack into a blockbuster, which can be displayed only by viewing all the newly added trailers. Heist is a very ambitious alliance with a lot of content and players to do, new loot, new gems, new game modes, improved old content, and 13 new NPCs in a patch. This idea is great, but in terms of quality of life, problems, failures, etc., the execution is quite lacking. The alliance feels a lot like some kind of public testing content, not a real expansion.

The problem with the ultimatum is that although this concept is great and fits perfectly in the world of Path of Exile, the way it is actually played for players can be said to be unbalanced and unable to provide an interesting experience. Most of the time, because the halo has a great influence on rare monsters and low-level enemies, the player will eventually run in circles, trying to survive long enough to end the challenge, or when trying to fire some spells at the enemy or when they move. Attack them. The ultimatum is considered a very interesting league, but one problem players endlessly ask Grinding Gear Games to eliminate (ie, the halo accumulates on the enemies, making them immortal powerful that they kill the player in one hit) Has a huge impact on the fun of the league.

GGG should look at the community, pay attention to quality of life issues and game imbalances, and actively respond to the needs of players, so that players will willingly Buy POE Currency for their characters and game items.

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