3d character animation:
The essential idea behind this principle is that when the physical body or other objects move, they have time to accelerate and hamper . For this reason, we add more drawings near the start and end of our animation sequence to stress the acute poses, and fewer drawings within the middle. This makes the animation looks more natural and realistic. for instance , a bouncing ball tends to possess tons of ease in and out when at the highest of its bounce. because it goes up, gravity affects it and slows down (ease in), then it moves in downward direction more and sooner (ease out), until it hits the bottom .
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