which is the best series in all of the animal crossing games?

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asked Jan 9, 2021 in H&E by bababdaala (320 points)

The initial Animal Crossing Population or that on the GameCube was a fairly good introduction to this story. It took some boring lives such as paying off debts and saving money to purchase lovely items and inflated them with tall, anthropomorphic, passive, and angry Tanuki neighbors. We got almost no tutorials and some secret mechanics in the game. All we had was villagers offering us insight into the mysteries concealed in this mad city: glittering holes that lend you money and encourage you to plant money, fossils, and gyroids, which no one has obviously dug before you arrive. And it's up to you absolutely to fill up the museum. You are running about and helping the residents of your village to join one or two of those composed NPCs. This was the most boring installment by far. The minimum mechanics, the little stock room and barely any tale could have been stronger, but this was the charm. It was simple, boring, and worthwhile. For hours, the game was sucking you. You come into the stream without understanding what the game did to you. This was the first Animal Crossing game for the majority of citizens. It's nostalgic, of course. This game is a massive memory bucket from the music to the interface and polygonal form. Nostalgia is potentially a barrier to us grading this game correctly. This is the sixth highest-selling title in the GameCube that shipped 2,42 million units.  There are still people playing this online, and it's been 20 years. Something is in the environment and the mechanics that hold visitors searching to visit. So we send a strong A to this game. A wonderful starting of a collection.
Wild World was Nintendo's effort so that this gorgeous game could be brought everywhere, on a portable computer. It was Nintendo's second game, utilizing WiFi facilities from the business, to visit cities of mates. Every player was lumped into a unique house instead of four different houses. The core mechanics from the edition of GameCube stuck but new resources have been introduced, and new improvements have been added as well. You had plenty to keep you amused if you were a returning player. Wild World took many holidays such as Halloween and Toy Day, but some replay value vanished. While there have been decent changes to the game, the original is not much about it. This is a game and is in the same genre as the sequels in film. It's decent but half-hearted. This sequence is therefore included in the B sections.
City Folk is the third version of the Wii. It's a wilderness, but a community. Except for Resetti's theme from the GameCube release, the soundtracks have nearly remained the same. The town was a fun addition. It was a fun spot to buy and to alter the landscape. This game will take you a lot of time. Not so many as the original, perhaps, but still a fair volume. We would place it next to Wild World since this is basically an HD edition of Wild World. The same game, the same grouping.
A fairly good addition to the series, Fresh Leaf. It introduced a lot of community-specific choices to make the city yours. After all, you're the mayor because it makes sense to monitor it all. The exterior of the town hall and the station can be modified, as well as the bank or clock can be mounted. The public works project feature was highly entertaining as a fervent Animal Crossing player. At least we could bring out the furniture! The developers announced the multiple room expansion in Wild World. If you have to share all the rooms now, it is your own. Together with the 10,000 ACNH Bells cost, there were 19 house loans payable. It took a long time because we had to use the beetle money on our night island. The town thought the Main Street had been snatched back from City People. It has opened up tons of city land to put programs for public infrastructure, parks, and great fruit trees, whatever you want. The island of Tortimer attached too much meaning to replay. From the ruin of the island and the only way to grab beetles from palm trees to the horrors of the other online players and to battle them in on-line mini-games. Save the medals collected by such mini-games to buy unique furniture from Island. We're offering it a big A too. Excellent series extension.
This series was written for the Wii U. It was a spin-off used for the contact of New Leaf matches. The miiverse is related. Other players in the animal crossing group could upload and display posts as well as exchange dream codes and favorite characters and birthdays. You can also attach your Wii U 3DS SD card and upload your QR template code. This is a cool thing before the internet becomes popular in people's homes; we have now Twitter, Facebook, Reddit, and random forums which can do so much more than that. Animal Crossing Plaza was potentially just one direction to drive miiverse forward as a social network site. Anything like this is having an F. It was prevented and carried away
We now have the amazing festival of Amiibo. With your mates, you should play it. How much more likely they are to play is amusing by introducing Mario to a board game. Other game types are available, but different from the board game. So we're going to give it a D. It includes more material than we expected, still not wowed.
Camp of pockets! The whole of Animal Crossing fandom died for a video. It came out. It wasn't a flawless substitution, however good. And the development of the series was launched! Pocket Camp seems to have been like the training run for certain mechanics, such as manufacturing and putting outdoor furniture. Animals had objectives every three hours and a leveling scheme was in effect to keep you playing. This is a nice mobile app. That is a good game. The style is attractive and there are lots of fantastic artisanal furnishings. There are rare in-game activities, but the events are highly repetitive. There are three same per period, scavenger shooting, flowers, and tournaments for fishing. After many times, it doesn't matter, but the prizes of the in-game. That's not quite an enormous tug. Nintendo did not push us to invest the real money on the card, so it's fine. There was the chance, so you should do that for some fun animal crossing things by playing the game and saving the in-game cash somewhat easily. So it belongs to level C in the count. For its duration, it was decent but never really transported the feeling of animal crossing. But there is some furniture in the pocket camp.
Fresh Horizons, eventually. This game! This game! It was too long to wait for 7 years, but it made the release of this game so cute. The mechanics for this installation went completely beyond them. Outside the ACNH furniture. Since the New Leaf public works program, this was a natural extension. They then poured themselves into clashes, routes, godlike terraform skills, and forty pocket rooms. This is a lovely game. The sounds of nature, the atmosphere, and the HD radiate. Many people are calling for information regarding the quality of life, but many mechanics in New Horizons are still updated about quality of life. Perhaps a few items can be changed with craftings and I would like more village experiences, but we're very pleased with this game and what the developers have achieved. Sure, maybe your favorite part is timed notifications, so you believe it is an illegitimate game that needs content, but there's more to come. Because of all the nuts that you didn't anticipate for this game and because of the number of occasions that I've played, we have a huge, fat S for this game. This is the greatest crossing game for animals so far and we are looking forward to the next one.

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