I agree it should be reworked but enabling afk warping to skip warp disruptors is not a good idea.A better idea is to provide ways in large security space to acquire equal things which you may from null or low sec but at a much EVE Mobile ISK more time or less often. If you can do everything you can currently do in null in the security of top sec but at a significantly slower rate, would the vast majority of gamers care about the change?Saying it isnt a fantastic idea doesnt make it so, why can it be poor? Why not just add a punishment where discretionary risk free travel can be obtained but at much slower rate?
The matter is the flow of products from null to high sec as well as the imbalance of the game's market. In case everyone is making loads of isk out of bounties but no boats are blowing up, the cost of everything skyrockets yet nobody buys new items.Risk free traveling needs to have a steep price. If we make every jump cost 15/warp speed minutes actual time, your ship is removed from real space, and you cannot block the travel, I could be responsible for it. To get a 3AU/s cruiser, a 30 jump excursion today takes 2.5 hours and you cannot pause to jump onto a hot anom as you're warping. A 5AU/s frigate requires 90 minutes. A 0.5AU/s freighter would require 15 hours. Obviously numbers would need tweaking but the concept is clear, using fast ships which could escape gate camps, you're just slightly penalized. Using boats that would obviously be handled, you are heavily penalized to the stage that you ought to seriously reconsider unless you've got no choice.
Obviously this would require tweaking. But eliminating players from realspace whilst warping does a few items.
Gate camps won't see ships they can't tackle
Employing autopilot is 100% secure provided that your destination is a channel
It actively supports EVE Echoes ISK For Sale gameplay while providing an option for gamers with limited screen attention to engage with every area of space.