$15 worth of Credits—yet even that is pushing it. On the off chance that I had my direction, I'd lower costs, however more significantly, I'd let players destroy the poop they don't Rocket League Items need for Credits.
I would joyfully dispose of 30 old player flags and vehicle clinchers to fabricate a Blueprint.
At this moment, you can exchange up things for better things, yet the framework is annoyingly prohibitive: you need to coordinate five things of a similar extraordinariness from a similar set, and a few things can't be exchanged up by any stretch of the imagination, which implies my stock is obstructed with vagrants. Following quite Cheap Rocket League Items a while of playing, I have heaps of things that fail to help me.