I enjoy the OSRS gold teams facet. However, have low turnouts. It would be good to have pvp but have nothing from beyond the minigame itself affect it. Deception involved. I'd have to spend time thinking of a good mechanic. To make it most successful I would say have a reward shop with a few gear reward that may influence combat or skilling or both outside of gameplay but needs you to play more games later on to continue using it. Have each team divide.
1 individual be their"champion". The remainder of the group is broken up into groups to assemble supplies and craft armor for the champion and the winner must increase their battle levels for a fight in the end.
It could be a 1v1 pvp minigame in which you pick your loadout before it begins. The cost for every single product is randomized prior to the match. Every time you receive a kill and progress. Unspent points are worth a great deal of rewards that are maingame if you place top 2.
For handicapping themselves to Buy Runescape gold even the playing 21, A simple pvp minigame having an ever meta and benefits pkers. I would not mind pest management sequel with a few continuous use whereas once you get exactly what you need from the original there's very little incentive. That is a shame because I enjoy playing with pest management but have very little reason to come back as a end game RuneScape player.