"We're continuously changing and evolving not only our matches, but how we encourage and expand them," Blizzard president J. Allen Brack wrote when NBA 2K21 MT the company announced its decision to scale back growth for Heroes of the Storm. "Over the last several decades, the work of evaluating our development processes and making challenging decisions has resulted in new games and other goods that we are proud of," he continued. "We now have more live matches and unannounced jobs than at any point in the organization's history."
The"more" is key here. In Kotaku's report, the information outlet states that Activision would like to"boost Blizzard's content output and launch more matches on a standard schedule." Diablo 4 falls under that umbrella, but this shift may also help explain some of Blizzard's other statements.
Confuse and the 2019 show by way of instance, of Overwatch two, seemed to surprise many, given the first game came out in the spring of 2016. Blizzard does not typically make sequels. It's especially perplexing once you consider that Blizzard says it will continue to update the very first game with content included in the sequel. Overwatch 2 characters and maps will also make an appearance in Overwatch, in an endeavor to give enthusiasts"a shared multiplayer environment where no one has left behind," according to show manager Jeff Kaplan.
It's a cool concept, but it causes you to wonder why a sequel exists when change and the company could only continue to update the present game. If you factor in the want of Activision, the entire thing starts to make sense, though.
Compared to expand to new platforms, and what better way to market more games? Blizzard began as a PC-focused developer, and it left a push to Buy NBA 2K MT the world of consoles over the past few years, but one location where the storied studio has barely scraped the surface is mobile. Shortly, that may change -- and Diablo: Immortal, which was declared in 2018, could be the tip of the iceberg.