I've lost a clan filled with Phantasy Star Online 2 players

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asked Jun 23, 2020 in H&E by MMOruki (1,020 points)

I taking time to understand everything but I dropped alot of meseta pso2 friends on account of the nature of a few of the features of Phantasy Star Online 2. I am not well versed about the different types of improvements and affixing nevertheless and I am trying to describe to them what it is and it only gets to the point that everyone is going to google in their phone to understand what this feature or this feature is. I've lost a clan filled with Phantasy Star Online 2 players because of some of the explanations.

Any feeling in the first game of challenge. It is more of a struggle to NOT kill everything in sight, with a suboptimal build playstyle. Contrast to pso1 where from the game it was YOU if you did not have your act together becoming ko'd in a heartbeat. The code crisis events that are over before they declared is a large inform that Phantasy Star Online 2's ttk had extreme changes since its beginning. I am not indicating Phantasy Star Online 2 must have the same level of difficulty since pso1 out of the gate (it would turn a lot of people off), however, the sweet spot is definitely someplace between the two extremes.

Ultimate mode on PSO was a jolt also due to the increased difficulty. Super Hard with this is really a walk in the park. Apart from you being literally done by unavoidable OHKO mechanics in cos you're in the wrong place, there is no chance I am dying. Yeah ultimate permitting you at lv80 was almost cruel as you were not really prepared for it at the point unless you had a lot of hand-me-down equipment from a high level character to give you a head start. I recall like being a lv1 becoming smacked down from the woods it was an eye-opener:-RRB-.

Remember taking them in a normal difficulty game, just and with an ultimate-level character? Pso2's difficulty feels but throughout the course of the game instead of as a joke outlier.. Once you consider it, kinda pitiful. Can't really complain *too* much about that however, if it was not ftp it probably would not even exist in the first place, the old pso/psu audiences while hardcore faithful would not be anywhere near large enough to rationalize bankrolling a new big release.

This was not the Phantasy Star Online 2 participant experience on PSO Dreamcast. That game had a tepid mode that is normal. Particularly if you accepted that swords were much better than everything else in mode for melee and trusted that your party members that are ranged to pso2 sales concentrate the boss. It was the early 2000s and many people didn't understand how bash games were playedwith.

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