Dofus is already great for low level

0 votes
asked Jun 12, 2020 in Electron Microscopy by MMOruki (1,020 points)

They should make Dofus better for levels so individuals do not want to buy Kamas Dofus Retro hurry into 200. For them to create lower leveling be attractive you should imo get a penalty should you fight monsters that's higher level than you (starting at 30 levels) or if you do not do anything at the struggle. I also make a brand new team and would adore this. (This will make all things go up in price and value whatever the amount ). I'd like to see even more lower degree dungeons.Reduce that the exp by 50% in the Arena but maintain the loot, because frankly none exp like regular anymore. Ifor example idols to be less powerful, such as the idol that makes you unhealable, would be nice to see a minor variant and'd like to see more idols.

Be in a position to try on equipments, colours, mounts etc.. Just like a showroom so that you know how you'll look of utilizing websites that's not made by Ankama and isn't 100% accurate instaid. Even have a setbuilder and attempt the set in match with any course you select. Some courses is easy to comprehend like Osas summons and combos. (I swap courses alot and would love this). I would like to have the ability to generate a dungeon beneath lvl 200. Monsters profit 50 or 100 percent more vit and harm however, you will be the same degree as the dungeon, with this you need to get rewards and perhaps better rewards should you play with people that is none, thinking of multiloggers (No extra benefits for Ilyzaelle). I do not like the dream concept and this could be interesting. This is my list and I probably have some ideas I can't think about right now.

Dofus is already great for low level. "Hurry to endgame" is a thing that plague most game and dofus is not an exception. Even if they restricted it in a way that it is not possible to leech to high level quickly a great deal of people will just do not like their experience because they can't get to endgame fast. People who want a fantastic experience already take their time leveling and exploring, you can't force people who want to achieve endgame as soon as possible without making them ill of Dofus. There's tons of ways to enhance the experience for lower degrees imo and the charms have a lot of restrictions before level 100, Elio for instance who desires range on their own spell to disable portals is just 4 cells at first, that is essentially saying"Use only two portals or do not use them in all", should be atleast 6 range (It is 8 in max rank). Stuff like that.

Dofus doesn't have restrictions that are leeching which I'd like to see. Every item below 190 is basically useless and this is okay on Ilyzaelle I guess but soon enough it is going to be the same there. The sad part is that I've talked to hundreds of new players and they've all thought that acquiring high level is the way to go, with that idea in their mind they failed to see the point at playing generally. "Leeching for kamas" could be a contributor to this.Give us a way to swap resources like desert roses for kolotokens, I just get so pissed when I see the pebbles being in each recipe and costing 400k kamas then tourmalines are in the measurement collections ans like 2 more and are only 15k. If I do not like pvp I can't do it that means that if I want equipment I am obligued to Kamas Dofus Retro For Sale or invest 500k for every pebble. I am not saying make it 1 rose=1 kolotoken, maybe 10 or 20 or 50,but let me grind for them without needing to play pvp.

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