OSRS started using 3 years of development already done

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asked May 15, 2020 in H&E by MMOruki (1,020 points)

There can not really be some comparisons that are fair. OSRS started using 3 years of development already done, so it's not reasonable to OSRS buy gold effectively give them 12 years to RS2s 9 years, and no matter time passed there are enormous differences in what sorts of development teams that the two matches have experienced and the terms they had to operate under - RS2 can do what they wanted without having to pass polls, for greater and worse.Just since the comparison isnt completely equal does not mean it's not worth studying. Comparing RS3 using a game in which each upgrade is polled is really way more intriguing. You are literally comparing Jagex's ideal version of runescape to the players' ideal model of runescape.

Compare confident, them, and. I'm only saying that the"been out just as long as rs2 existed" isn't a meaningful timestamp in any way due to the differences. Like I said, polling is to get worse and better. Yes, we get a mention on what we want, but it also suggests that Jagex will probably be less likely to devote a great deal of work developing something large which may wind up not passing anyhow, like we've voted down every single new skill proposal, so that they probably won't try to add another any time soon regardless of the majority wanting more abilities. Considering what happened to rs2 I think that it's overall a thing, however it will have negatives.

It is somewhat more complicated than that imo. EOC on release was horribly MTX although unfinished was not that bad. Today EOC is really okay but MTX has gone way too far and there is no coming back (at a recent survey there was a question about quitting or cutting playtime and among those options was"I got tired of MTX" but they probably put it there only make it look as though they might do some thing about it)The way ability based combat functions on RS3 is rather terrible tbh. It just doesn't feel great to play with effectively 0.6 second lag because of how server functions work. I used to play with both OSRS and RS3, however when classic wow came out I was quite surprised how a 15 year-old game had a nicer combat system than contemporary RS3.

A great deal of bosses could be carried out in heritage, to be honest. I really don't think Solak was done however, prob since they can not stun him lol. When they did, good luck phase together with the dps check + usage check that is defensive. AoD was performed in Legacy. Simply bind the reavers and dps. I guess the sometimes freedom for the ice barrage she can perform during the previous phase if you have no mage prayer on. Everything else is just dps. So at AoD the only thing keeping legacy from becoming viable is that EoC does much harm in contrast to eoc. Can't soul enough damage to drain tank your way can.

So tbh, it's likely that they could have made complex supervisors, as a good deal of bosses in RS3 aren't even complex and don't even try to drive what EoC can do. They scratch on the surface. So really, the vast majority could have readily been made for the battle system. I think the true bosses that actually push EoC to show how great it can be are Solak, ambassador, Telos and vorago (even though he can be carried out in heritage, but he's still a fantastic boss to showcase defensives). They really must make more bosses like them frankly. AoD didn't hit that mark and buy rs3 gold it shows with how even a newish pvmer with a t90 can do her and how easy she is.

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