Many of us are not the high school- and college-aged and young-adult players we were, racking up and able to take care of all-nighters /played classic gold measured in months and weeks, not days. And while we are enjoying Classic for now due to its difficulty and interaction that is required, those factors may feel old and stale also our period available to perform continues to stay brief, in contrast to when we were children and as the degrees grow.
It's sort of like the unique habit you used to love that you grow to despise. The very things we love about WoW Classic in the present time might be the things that push us from it at the end, back into the loving embrace of modern WoW's amenities or to other, briefer,"easier" matches, grumbling all the while about the way our ex has let us down.
In some ways, it is like going back. In the early days, it's easy to remember the great times, as it was given sufficient time, however the result will likely be the exact same. Gamers will drop off, or Blizzard will adjust the match to keep them playing.But Blizzard can't fix this, right? Or else what's the point?
World of Warcraft game director Ion Hazzikostas told me before launching he expected the entire amount of active users on realms with 30,000 or more players to shrink to one"layer" of a couple thousand before phase 2 launches in a few weeks. Clearly, Blizzard wager that for the nostalgia many and the willingness to devote the time it takes to progress from the sport would lose their luster quickly.
But this all makes sense from a business standpoint. Blizzard understood best classic wow gold site that nostalgia would bring players back in droves a lot of us are currently reliving a few of our favourite times with the game, which aids the new and might lead to gamers. That $15 a month is revenue, whether or not it is used to play with WoW Classic or current WoW, and you are given access to the two by a subscription.