I wanted to learn more about the PoE goods game

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asked Feb 8, 2020 in 3D Segmentation by Rskingdom (4,660 points)


I wanted to learn more about the PoE goods game since I understood that its complexity is actually a virtue. Another day I spent an hour to the wiki figuring out where I can get the rest of the skill gems I want to finish my build, and there's a couple dozen other long term goals I'm beginning to work towards. Like a fantastic MMO, I am excited about the journey rather than the destination. And that's another reason Diablo 3's Necromancer, despite being a lot of fun to perform, never hooked me for more than a few days. Within an hour or two, I had electricity levelled him to 70, but I did not feel any connection with the progress I'd made.

Now that I've learned to appreciate Path of Exile's heart POE match, I'm also starting to appreciate Course of Oriath. As I said, it presents six new functions for a total of ten. This replaces the genre-standard difficulty system, in which I'd normally play through precisely the exact same material over and over at greater difficulties. Technically four of the new acts are a retread through recognizable zones, but there is constant detours to new areas and striking changes to the scenery to help keep things interesting. Beyond that, there's a whole endPOE match to look forward to, but I'm not certain if I'll even get there. I have been reading other construct guides and I'm itching to try out something new, to experience which slow transformation from weakling to god-like but with a brand new playstyle.

Path of Exile is a massive POE game to try and comprehend. There's still dozens of systems I do not understand and an inventory full of items I don't quite understand how to use cheap poe currency. But it's rekindled the power fantasy that ARPGs have been around.

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