There was something in Diablo III's storytelling that appeared rather lazy and uninspired, especially for a game set that ships such a rich and detailed in-game universe such as Diablo. Adria became a fundamental personality by Diablo Gold Act II, however it was obvious she had ulterior motives. Azmodan was believed Hell's greatest general, yet he was constantly telling you exactly what he was going to perform next. Last, the quest constructions for the first three acts saw a great deal of build-up and dreadful pay-offs (e.g. you spend so much time resurrecting Zolton Kulle, simply to kill him shortly afterwards ).
Therefore, the following Diablo game should have a very thorough narrative that does not have so many plot flaws, repetitive quests or foolish personality developments (Azmodan is a choice example of this collapse ). Considering how Reaper of Souls ended, Blizzard has a plethora of different directions they can go in, and as long as they build Diablo IV's narrative more carefully and with greater pacing (i.e. don't kill off a major character and delay that murderer's passing until the next action ), they can pull off a better match all around.
Diablo II was simple in its monster telescope mechanisms.
Many of these abilities provide players having a frustrating gaming experience instead of a challenging boss to fight. Even some of the most skilled players could frequently end up being killed by a mob of enemies with those combinations, particularly when they'd mixes such as Jailer/Horde/Invulnerable Minions/Vortex. These ability combinations were so imbalanced that the most skilled players could get killed quite easily, whether in single or multiplayer.
The next Diablo game ought to have much less absurd monster abilities. Though many of Diablo III's present abilities are fine in their own, certain combinations should not be buy Diablo 4 Gold added into future matches. That way, even on higher difficulties, single player characters won't keep running into monsters that totally hinder their ability to do damage.