My metric on a successful MMO is you need runescape

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asked Dec 29, 2019 in H&E by MMOexpshop (1,040 points)

Over months and the weeks we began talking and grew near. Our discussions became about runescape and more about our own lives; who we are, that we wanted RS gold. We struggle with depression and while I have overcame mine (for the most part) she had not. About depression and thoughts of suicide the talks are becoming more and more within the past 2 weeks. That is something give how close I was to that ledge a few years back.

Therefore I did my best to help her anyway I know how. The other night when I told her I would call someone to test her, the conversation turned into a final one, and thats, I could not lose her. Bringing my past up, even though its behind me, brings back feelings and those feelings and weighs heavily on me. However, if a life is saved by it I will put myself through the pain.

2 Days ago I ask how she is doing and visit her online therefore that I message her. Now I'm at work so I was not able to keep on cellular I went back to work and put away my phone. A hour or so after I go to look at my phone and her title is gone from my friends list, I can't find any record of her personality anywhere. She has not logged on to discord and nothing from cell phone. Nothing. I can reach out to Blizzard who will look into a situation like this.Looking awesome so far man, it has a lot of promise. As a fellow lover of RuneScape, I have only 1 suggestion: try to maintain"runescape player interaction" in mind with each system design decision you make. To use a particular instance, RS made a lot of changes over the years which took off what I enjoyed in runescape, and one of the largest ones was the market. I fondly remember carrying my fishing and mining wares and advertising them back throughout classic RS, as there wasn't any Auction House of sorts at that time. On top of this, it just took a long time to reach the levels of a trade skill, meaning people had to concentrate on a few.

Read more: https://www.rsgoldfast.com/News/runescape-twisted-league-gamemode-guide.html

If everyone is the best at everything, and/or also make it easy to purchase and sell merchandise, the economy breaks down. My metric on a successful MMO is you need runescape players to feel a sense of achievement and growth, but also a demand for other adventurers' strengths. WoW used to be good at this also, due to professions. It's really cool to make a name for yourself in an MMO, and the only way you can do this is if promote runescape participant action and runescape player strengths/weaknesses. It is a nice point to tow between too simple and grindy or hard, but if you're able to mange it, you'll have a good core game.

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