If you ask me, that's what's killing the runescape game: the devs just kinda doing THEIR thing. "You guys need a shallow, decorative weather system? Okay cool, we're gonna make it very lively and complex and automatically deep.oh you men don't need a weather system today? Okay. We've shown you guys concept artwork that practicaly PROMISES that River of Blood will feature a big, all-out war.but that is not really what we want to cheap runescape 3 gold write, so.uhm.well we're still going to use that concept art as the log-in screen once the quest's released. Oh you men found a hint to make this boss encounter easier? Most of you enjoy the way the boss fight functions?
Ultimatelywe need the same thing as the OSRS runescape playerbase: to the devs to create the upgrades we want. Is that wrong? No. Nonetheless, it is not their job. You have to get creative as an artist or you'll go stir crazy, but at an almost 2-decade older MMO, runescape players have very specific expectations for the material direction. We can completely be open to new theories and entirely brand new, unique content, but I believe only when we're happy that we are getting a fair ammount of what we desire. Just look at how much FIGHTING we must do and have done over YEARS for many core updates that the community almost unanimously desired. "We want to learn what you would like." We can not be clearer in these cases.
But saying that? Look at OSRS. They get and they recently turned down a new ability. The minority of no-voters had fictitious reasons for saying no to the skill, but most simply didn't wish to lose progress on max'ing or just did not want the experience of dropping bank by spending cash on a new costly skill. I believe that type of mentality is very prominent in our community too, a mindset of never being interested in Runescape's sport design, just wanting the treadmil experience.
Runescape's a treadmil game, in a way that is good. People today want to make progress and keep this, and before Runescape's devs determined that Runescape had to become harder, that's exactly what it was always loved for (out of the huge PVP scene that the runescape game formerly had -- but that's dead here and it's not coming back so let us not how to buy gold osrs talk about that). That's why articles such as Ports and AFK skilling is so popular -- it's why the bottom camp has been voted the most liked aspect of Anachronia regardless of how creative and ambitious the remaining portion of the island's content was. Top-end PVM is a treamil moving with broken glass and stones at maximum speed.